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Latest activity by Debbie Alexander-
Debbie Alexander commented,
If you look in the reference manual, the agent.inspect command should have a direction as a parameter. This means that the "world.is_block" command, which would return a true or false value as a re...
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Debbie Alexander commented,
Ahh, I am late to the party on this convo! Micah Beasley - in a classroom full of students, the job of keeping screens on task is definitely challenging, whether MC:EE is available or not. Being ab...
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Debbie Alexander commented,
Hi, Olivia. A number of different things can be happening, so here are some possibilities: Your world file was being saved and the file for the eggs took a turn for the worst in the process. If yo...
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Debbie Alexander commented,
Ahhh, that's an interesting problem! Well, one alternative would be to have a special location for someone to stand on to be transported. In other words, there could be a block near the npc, and if...
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Debbie Alexander commented,
Thanks, both of you, for clarifying! there is always more to explore and learn!
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Debbie Alexander commented,
Wow, lots of code to make mazes! Incredible! I had a hard time finding the subroutine for the code to move the agent through. The algorithm is fun, but of course, you can always turn left, so you w...
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Debbie Alexander commented,
I suggest adding simple variety to the code, with surrounding builds, and increasing skill challenges with the accessory knowledge needed to use a Minecraft environment. For example, thinking of s...
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Debbie Alexander commented,
Hi, Frank! I don't work with custom build stuff much. =] It sounds cool, though! Dan Noble any thoughts on this?
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Debbie Alexander commented,
Okay, so you are reporting that the refresh rate on using armor is poor in shared worlds. Thanks. Would you be able to tell is the *effect* of the armor is immediate? IOW are you protected or (lol ...
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Debbie Alexander commented,
Hmmm, I am not sure if the beta versions on the different sources aren't happy talking to one another, or if the beta isn't ready for joins, but is there a thread for the new Beta to post in? I'll ...