I am creating a map for my students to play on that includes several scoreboards to keep track of supply and demand on the server. I am also creating a series of command blocks to check against that scoreboard when students use the command block store to buy and sell things.
When the map loads, my CPU instantly jumps to 100% then around 10 minutes later the game crashes without fail. it doesn't matter what I am doing, I could be working on commands in command blocks or standing in a large empty field, the results are the same.
I have tried exporting the world and doing a clear uninstall re-install, clearing my computers cache, starting a new world, restarting my computer, setting the processor affinity to a lower number of cores, and setting the game to a lower and higher priority.
What do I need to do to keep the game from crashing?
Render Distance set to 4 chunks
no students are currently playing
i5 - 10th Generation ~4.0 GHz
32 Gb Ram
SSD with ample free space remaining
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