I've recently started creating worlds for kindergartners to use in school, acting out fairy tales. I made a beautiful (IMHO) "stage" for the Three Little Pigs and another for The Billy Goats Gruff, but then it occurred to me that making them simple might be important. They might be played on devices that are barely good enough (I see you can now install MEE on Win7, which qualifies some old desktops in my own class). The actual play areas are tiny by minecraft standards, inside a 200x200 area.
My questions then:
- Can I go ahead and put anything I want in a small map without worrying about lag?
- Can I take file size of a map to be a measure of "likelihood to lag"?
- Are some items relative memory hogs: running water, NPCs, allowmobs?
- How does lag increase with number of players? I picture my games having up to 6.
- What else can I do to make maps suitable for minimal hardware?
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