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Map Design: Minimizing to Avoid Lag

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2 comments

  • Official comment
    Kyle M

    Hi Mark,

    Thanks for posting, a lot of what you are asking can be subjective to the individual environment and there will not always be a one size fits all recommendation.

  • The lag is usually present when the users needs to load multiple chunks of data from a the computer that acts as server. The data that is tranferred to and from computers can be too much for the server to handle, or for the network to handle and causes lag. Once data is loaded, the use of blocks/npc's etc. don't cause lag. Data is transferred when a user moves and surrounding areas needs to be loaded. 

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