I have a complete level done using command blocks, testing for computational thinking. It is an escape room game. I chanced upon Brian Bonham's Mentor Creator Workshop video talking about Lessons in Good Trouble and how he deleted the education.json file and that enabled him to study the inner workings of that world.
I am on the opposite end. I already have a level. It is Adventure mode and I do not want my players to simply go to settings and switch to Creative mode and cheat.
1. How do I incorporate this education.json file so that the world package includes this and loads this the moment the game is loaded, so that players cannot switch to any mode other than Adventure?
2. I would love to share my level (publish?) for everyone to enjoy but I'm not even sure how to do that. I believe there is some vetting process to check on the quality/ content?
Your help is greatly appreciated.
Please sign in to leave a comment.