Teleport has a glitch of weirdness...
after teleporting the agent into a solid (I was under the flat world, and we were stuck in the grass before we emerged - I teleported a bit too few blocks up...)
On the next teleport, the agent moved into the correct x and z locations but only moved into the correct y position only after I moved. This was repeated twice, then all was well.
But the next time he was in a block, the same error repeated. And even after exiting and reentering the world it repeated. Something seems like it isn't checking and resetting about the "no I cannot move because I am blocked" flag, somewhere. (I was also curious if the look at code was overrunning the tp)
I am getting the glitch in this code:
player.teleport(from_me(0,2,0))
player.look_at("~12 ~ ~-12")
player.look_at("~ 30 ~")
agent.teleport(from_me(1,0,1),from_me(0,0,0))
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Hi Debbie Alexander. I'm sorry to hear about the trouble with the teleport code. Our engineers are aware of this issue and are looking into a fix for it. We don't have an ETA for said fix, but it's in the works. Thank you for your patience!
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