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Recent activity by Andrew Mulholland-
This is a known issue in the Python library and hopefully it will be resolved in the coming months. I shall say though I wouldn't think it's an event that would be used often...
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I believe this issue should now be resolved.
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I believe this issue should now be resolved.
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So I don't believe it is possible, as interact would be the only method that it should be supported under that I am aware of. It is likely just an underlying bug though, as each interaction would h...
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Michael Reilly the execute detect command is used for running a further command if a block at a certain location is a particular block. It is possible I guess to use it to detect a different state ...
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Melissa CALLON The Python Islands content and Python 101 content use completely different engines in behind is probably the cause of the issues you are seeing. Python 101 makes use of Makecode, whi...
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fahrettin hasan tuncer your initial example was from Minecraft Java version, the syntax for Bedrock is very different, especially for the execute command. You can usually still do most things, just...
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Shane Annal you can use the following command to kill all agents (that are in loaded chunks). kill @e[type=agent] (it kills all entities of type agent)
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Charlie Ross you can find instructions for importing a .mcworld file here. Alternatively, the updated island 1 world should make it into the in-game world library this week hopefully.
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KEREM EMRE GÜNER I would suggest grabbing the .mcworld file from the build instead of the .mctemplate file. Both are available in the list.