Peace Builders: World notes and potential bug
These are my notes on the world, with one potential game-breaker that I ran into both times I ran the world under #3.
- My biggest issue is the same as the last version of this world -- we spend so much time telling teachers how great the camera and book and quill is for documenting student work, but they don't have access to it during the main learning sections of this world. The camera and book would be so great to let students keep a journal to document what they did and learned in each area, how it made them feel, etc.
- Jody Williams
- I really like the minesweeper game. It's a cool mechanic and engaging.
- Gerrit Jan Goedhart
- In stage one, you go around giving things to survivors, but you have no way of knowing what's in your inventory. It would be a lot more effective both for immersion and for tracking your quest progress if you had water, food, medicine, etc. in your inventory that would disappear when each NPC takes it from you.
- The UNHCR tents would even be a place to gather these things and give students another action item to do during this quest. Also a lot of NPC dialogue doesn't change after you've helped them. The UNHCR Worker does once you've given him water.
- After the bomb falls, the girl on the other side of the crater is gone but her family is still looking for her. This is a very dark narrative. The second time I did the world, I didn't talk to them before talking to her, and their narrative DID change. After the bomb falls, they're now UNCHR workers even though they have the same skins. It's a bit confusing.
- Geo trackers are another thing which would be useful to have in the inventory so you have a sense of how many people you have left ho help.
- Potential bug? Fell down the elevator shaft and couldn't get out without switching to creative mode. I know there's redstone under there, but even after taking the walls apart, I couldn't figure out what the heck you were supposed to do to get out of that elevator.
- Desmond Tutu
- Pretty good, except it wasn't clear if the "two people" statues were meant to be mirrored or continuing the pattern (eg. Black - white - white - black or white- black - white- black).
- Carl von Ossietzky
- Prison isn't build protected and it took me a while to figure out that I needed to look up, so I dug myself into a pretty big hole thinking I needed to escape into the sewers and it was hard to reach Carl to interact with him because I couldn't replace the blocks I broke.
- Had a lot of trouble finding the point to take the picture of the airplane. I was standing ON the plane and the barriers were preventing the picture from snapping.
- Figured out later this might have been because I hadn't photographed the engine yet, but if that's the case, I shouldn't have been able to get to this point without completing the necessary task.
- Got trapped in the radio room with the documents because the iron trapdoor wouldn't let me out and Carl wouldn't let me open the door to leave the radio room while the plane was un-photographed. I couldn't photograph the plane until I went back to photograph the engine I missed.
- Overall:
- What is the age range for this lesson? The reading level in the dialogue is REALLY advanced, especially in the UNHCR section.
- The build at the end could use a little more guidance in what you're expected to build, especially as the creative build option is gone this time around. Last year, students were really confused about what was expected in the build section.
0
Please sign in to leave a comment.
Comments
0 comments