- Following 0 users
- Followed by 6 users
- Votes 1
- Subscriptions 16
Badges
No badges earned
Comments
Recent activity by Stephen Elford-
Hi Margaret, You are not alone in the wish for a direct, easier command and option for this. However, the only way right now is quite involved. The reason there is a YouTube link, is that has 3 dif...
-
Hi Derrall, There is a way to easily convert the builds done in M:EE to a format that is read by Mineways. Reach out on Twitter @EduElfie, email me at eduelfie at gmail dot com, or join the mento...
-
Hi Will, there are ways of converting from Java 1.12.2 and earlier to M:EE easily, join the Mentor discord at: https://discord.gg/7fSQBdx or reach out on twitter @EduElfie or even email eduelfie at...
-
Hi Ryan, We did do the stream earlier this week, I am in the process of editing the footage, and collating all of the resources together for release. As to 'documentation' there is only what is on ...
-
Hi David, This has happened due to a change in the way that all worlds are loaded in the latest update. As of 1.7.* all players joining any world, even those they are hosting, is joined without wor...
-
Hi Ryan, There are a couple of ways to do what you describe, and NPC's and commands is certainly one of them, but perhaps not the simplest. Within the next couple of weeks, we are going to do a men...
-
This might help get you started: https://minecrafteducation.zendesk.com/hc/en-us/articles/360010503132-Get-Started-with-the-Tutorial-World But the key is "Classroom Mode" is only useful if you have...
-
If they are in their own world, no, I don't believe there is, if they are in a collaborative world, that setting should only be able to be adjusted by the host of that world.
-
Chances are this is a 'tenant' issue. There is no 'cross tenant' play, so the third party would need to have an account with the same @......edu.... address as the "server" is logged in as.
-
Hi Antonio, the worlds are saved to the particular device you are using, and are not stored on your account as such. The current way around all of this is to 'export' your world somewhere accessibl...