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Recent activity by Dominick-
The coding issue is still being worked into the game but still no ETA. We also released a new Beta today that we are having users try out on test devices to gather more information and as a potenti...
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I have responded to your newly created ticket and will continue to work on this with you there unless you like this method more. Just let me know.
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One thing to try is to share the entire screen instead of the just the window. Also, if you have dual monitors, disconnect one to when sharing to see if this changes the issue at all.
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One user reported that the render distance might be the issue. If your users have Nvidia, the render distance is getting set to max which can crash hosted worlds. Try seeing if this is your case as...
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Thank you for bringing this to our attention. It is a known issue with the graphics coding on the backend where the Google OS is not communicating properly with the game client. We are working with...
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This message is stating that the current applied licenses are the trial ones. Try unassigning those licenses and assign the licenses that have a set number next to them to your users to see if that...
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Try checking the render distance set on the user's device that connect. We have seen that devices with Nvidia are having their render distance set to max and can cause some crashes to occur with ho...
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Great to hear and thank you for helping out Dan.
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We will post when hotfixes or Betas for users to try out that may help this issue, but the P2P error is the generic message stating that something is happening with the communication to our servers...
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We have seen some resolution when the free space is at 101GB. Are you able to export files (not worlds or game files) to free up space to try and get to 101GB?