I am creating a new game that requires the player to use the agent (code blocks) to destroy 2 oak planks that are blocking entry to an important building. Before the agent may do this, he must have an iron axe in his first inventory slot. I have already constructed the code myself with blocks, but it was quite complex for the audience I have planned for this game. So, I am running into two key issues:
- How do you restrict the code blocks players can view and use based on a given scenario? I have seen it done with MEE's "Museum Heist" map.
- How can I restrict the functionality of code blocks? The "destroy" block is too powerful and could technically be used to smash through anything in the world that I built as of now. I need this to be limited to only oak plank blocks.
- Note: Using an "allow" block with adventure mode isn't sufficient enough, since anything above or below the oak planks can be destroyed too.
One other problem as well: If I put the player into Adventure Mode, then even their agent cannot destroy the blocks that need to be destroyed. Any ideas here?
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