Feedback Requested: NPC Dialogue
In our recent releases, we have added additional functionality to NPCs to make them more powerful for creators. We’ve added support for branching dialogue, fire-on-enter commands, remote fire, and scrollable dialogue. These features enable deeper narrative experiences in Minecraft worlds and allow branching paths based on each player’s choices. Maps like English Adventures by Cambridge have heavily utilized these features.
We would love to get feedback from the community around these additions. Have you integrated any of these features in your own maps? How have students reacted to these experiences? Do you have any feedback or additional functionality you would like to see in this area?
Tutorial documentation related to NPC dialogue features can be found here.
Thanks!
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These are fantastic feature, and "just what the doctor ordered!" =] I will check out English Adventures! "Fire-on-enter" sounds exciting!
I went to https://education.minecraft.net/en-us/lessons/english-adventures and checked out the options to allow ongoing conversation with NPCs. This is a huge upgrade. In the past, I would have to add a series of NPCs or (less personable) boards to accomplish the same communication. I haven't used this yet, but I certainly will! I don't see the specifics on the fire-on-enter and other features in the docs yet, but I will keep digging around. What fun!
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Only a few moments in but I'm really enjoying these NPC updates with an automatic verbal narrative occurring. The video moments are very engaging which really makes it feel game like giving guidance on next moments or direction to follow. There is a much smoother flow of the game experience. The new items and mini challenges really are nice. The world is beautiful! I can't wait to explore more! I look forward to trying out some of these features as I'm reading the NPC dialogue page which I'd never used the @initiator target type.
Having my son (7) who was then later playing to get his impression, he really was awed by the narration dialogue but what would really take this to the next level would be having the button options be narrated as well. This also could be an upgrade within Immersive Reader too because he navigates Immersive Reader well but would then ask or confirm what the buttons said.1 -
I set up a couple worlds with the NPC Dialogues. I thought it had all tested out and was working properly after I set the first world up.
Now a few weeks later I'm trying to set up another world and none of the buttons are working anymore. So I went back to my first world with it and those buttons are not working either.
Has something changed that may have broken this? I am seeing the correct dialogues and buttons in the NPCs but none of the button commands are working. I am not using any on entry or exit commands.
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I can't get my NPC's to load the dialogues either. I have no trouble setting it up and loading the behavior pack but the buttons do not work. There are no errors in my JSON and the pack is structured correctly. I even copied and tested it in my Bedrock world and the dialogue works fine.
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Can you explain in more detail what you are trying to do with the NPCs? Where are you getting this behavior pack and is it compatible with the Education Version?
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