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code doesn't work for all players

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1 comment

  • Roberto Carrillo

    Yes i have had the same issue but I have some work arounds. if you import the code and all students import the code into their own builders make sure they have operator status.

    if you dont give them operator status and only want one person to have the codebuidler active there are only a few triggers that work. 

    we are currently coding minigames and have found these event triggers no matter who does them. 

    the triggers that do work are

    • if players place a block and you use the "detect block" , the subsequent commands will work.
    • killing a mob

    triggers that dont work for everyone (unless they have the imported code builder url)

    • on player "move
    • on blocks placed or destroyed
    • on items used
    0

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