Port forwarding for multi-player from home
Hi,
I've successfully got multi-player working from home by setting up port-forwarding at my router. However, I have a collegue who just dipped his toe into MCEE, and successfully ran a multi-player class without touching anything on his router. Any ideas how this would be possible? Only difference is he's on a Mac and I'm on Windows - does Mac have uPNP enabled to auto-forward ports?
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Official comment
Hello Victor Rajewski
Thanks for reaching out to the Community.
Unfortunately we do not have insight into people's personal routers or their ISP's settings. This could have easily been caused because your colleague's router just happened to be in the right setting and open enough for the multiplayer to just work. This is why we have our multiplayer guide to just help everyone at home do settings that may or may not work for them. With everyone at home with completely different router setups and ISPs, this could be for many different reasons not related to the game client itself. Windows and macOS run into the exact same issues with multiplayer so there is no difference there either. Some people just have their settings open without even knowing it.
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I had students in my classes host multiplayer worlds remotely from their homes this week. Out of 36 attempts we only had one or two that were not able to have students connect. All the others worked great. I’ve heard from a few teachers that the 1.14 update might have fixed some of the connection issues. I realize everyone’s network settings are different, but it worked really well for us!
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They just opened a world and shared the join code with their team.
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