/UNDO /CLONE type commands that enable teachers to quickly build/edit worlds and lessons
Third party software such as MCEdit and WorldEdit use "undo" commands so a user can quickly get rid of things they have made a mistake with.
/UNDO would work only with either procedural functions (/fill commands as a simple example) or with elements that require a lot of input to create but only a stray click to delete (NPCs and Boards for example which are way too easy to break). So if you fill the whole area of your castle with stone instead of just creating a wall due to a stray digit in the coordinates you can "/UNDO" to get it back. Or if you are removing blocks around an NPC and accidentally destroy it you don't have to spend 20 minutes recreating it.
Answer: If these tools are implemented they will be via the Bedrock team and we will carry over.
I am officially posting info from Matt's separate post on additional tools top be able to create and remove large structures quickly:
- Teachers (and others) need ways to quickly create/remove structures in their worlds. /Undo is just one of these tools
- We need some more intuitive build tools built in, /fill and /clone are reasonable, but for new users are very problematic. Visual cues, even a 'temporary ghosting' of what you are /fill or /clone'ing and having the option to see what it would look like would be a start.
- I would really like to be able to place blocks farther than 5 blocks away. When creating 'organic' shapes, I found it much easier to 'sketch' it out and then stand in key locations and place blocks a long distance away and build them towards me.
- This post has also been expanded to include Stephen's great ideas on ?clone of various items as well :)
- Also adding in world painter compatibility here as suggested in a previous post
And for some of us that are not experts at the game, when we build we frequently make mistakes in placing blocks and end up eating a lot of time in fixing things. This would help tremendously and help "non-expert" players feel more confident about experimenting with building techniques.2
This would be an essential part of the Build Tools suggestion I made earlier!
Good call Matt. Can these threads and votes be merged under yours?0
Build tools would be a major improvement! They were/are part of the basic toolkit in the old MinecraftEDU. Why did they not come over to M:EE?1
Kyle, you said these improvements would carry over from Bedrock but are not currently available. Any timeframe on when they will be?1
Rookie mistake made..
Cloned a section and it overtook another original building....
Why can't we undo this... Hours down the drain. Older version of EDU had this...Seems ridiculous that the newest one doesn't. Ctrl Z...seriously1
Hello Kyle M
I was wondering about the inability to undo mistakes. As mentioned above, many people are not minecraft experts, so the /undo command would be a great help :)0
LJ Dutton and Ulrik Haugbølle Sommer we greatly appreciate your feedback and your patience during this unprecedented time. It's been our privilege to help provide solutions for everyone who is learning to adjust to the new world of remote learning - and we have also been faced with unprecedented demand for our support desk. We understand that undo would be a great addition to a learning product, and right now are prioritizing it against many other features that will help us serve our users. Keep upvoting this feature to help our planning team understand it's importance!0
If you see what a timesaver the mod worldedit is in the java version, it's no wonder teachers want this also in the MEE-version!
As I want ;-)1
the /undo command would be a great help :)1
sooooo none of these ideas are going to be implemented? Infinite clicking to place blocks is insane. The ideas my students and I have will take us through this year and next summer. Nothing should be this hard0
You can use the coding agent to help you. You can also use the /fill command to place blocks. Don't get tendonitis!0
Don't get tendonitis is the point exactly. Very inefficient. Three different versions is lame as well. Clarke's third rule is not important. Teaching with Portals was way better.0
Why not build with worldedit in Java and then convert the world with Amulet to MCEE . . .0
I was about to suggest the same ;-)0
That's my point. For software that's been around since 2016 I shouldn't have to use two other programs to do what should be a simple process within Minecraft. It's inefficient. Did they get bored with development? Is there a specific reason that the developers won't provide such a simple ability? Wouldn't it be a great way to develop computational thinking and algorithms to be able to move from simple undo, copy and paste operations by mouse clicks and move to MakeCode then to Python all within the game - even within the same lesson? It simply should not be so convoluted to do such simple actions.1
Gotcha -- I get that and support your position. I think they are keen on development but there has been a lot to do and "catch up" to Java.
I would argue that I want more from the Chemistry set in MCEE, while we are developing things.1
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