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Accessing Player Orientation

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16 comments

  • Penny Support Team

    Hi Melanie!

    Take a look at this article about using carrot and tilde symbols to affect player orientation:  https://minecraft.gamepedia.com/Commands#Tilde_and_caret_notation

    You can use ^ for the player direction.  So instead of ~ ~ ~ player position, you would use ^ ^ ^ for player orientation

    0
  • DAMIAN HUNT

    I need to be able to set the player direction too, how do we use the ^ to set the orientation with blocks?

    1
  • Marine Bocquet

    I'm aware this is an old topic, but since it's a rather important feature that's glaringly missing, I'm asking:

    Has this been implemented yet? If yes, how do we use it?

    2
  • Steve McLOVIN

    The huge issue my team and I are running into when working on lesson-plans and curriculum for Minecraft Education Edition is that there seem to be some surprising omissions in-terms of commands for "sensing" certain things in the world. It feels as though we're missing some of the most basic/essential building-blocks required to really advance the classes beyond the surface-level activities our kids will complete within the first few classes. A quick example that I hope helps describe the type of commands we're surprised are missing is the ability to get the location of blocks where certain actions/events have taken place; for instance:

    • Get location of block player is looking/aiming at.
    • Get location of block player has placed.
    • Get location of block player has destroyed.

    There are certain features that we'd love to see, such as creating custom crafting recipes that we know would be really engaging for our students, but the lack of sensing abilities like the ones listed above are absolutely the most important by far, to the point I'd say they should be labeled "essential." Without a strong set of tools to get information from and about the environment, we're in a position where we can't really take what we've been given and "build" to anything more in-depth.

    I'm looking for anyone associated with MEE itself or from the community that has any information on these issues and/or possible solutions. I noticed an "extensions" area, but haven't been able to find any real information on user-created blocks, functions, commands, etc., so any info on that would be appreciated as well. Our group thinks MEE has such incredible potential, but in our programming classes (in any language), a big focus is always on how programming gives us a foundation of powerful yet simple commands that we can then build from to create infinitely more complex and exciting results; with the current MEE feature-set however, we're just not seeing the same potential as other platforms such as Scratch (as an example for this age-range) do such a fantastic job of offering. I really don't want this to come off as just negative, because there's so much potential here and the key to unlocking it is so simple with these basic sensing commands, it's just that I cannot overstate how the current lack of them really is an insurmountable roadblock.

     

    Any help or info is greatly appreciated and to end on a more upbeat sounding note, the Agent is absolutely ADORABLE and we all love him!

    Thanks!

     

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  • Marine Bocquet

    Penny

    We're literally in the Feature Wishlist forum.
    You're literally telling us to do what we're already doing. And the community is pitching, as you can see, since we're discussing it.

    There's just been an update, and player orientation STILL isn't accessible, even though we've asked for it a year ago.

    1
  • Penny Support Team

    Marine Bocquet thanks for pointing that out, my post was a bit confusing and I just edited it.  

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  • Ethan Woods

    is this still being worked on?

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  • Ethan Woods

    can you add the ability to bind buttons to make the game more interesting

    pls do it

    2
  • Ethan Woods

    for example when i press k i teleport my agent to me

    1
  • Penny Support Team

    Ethan Woods not sure what you are asking for here.  You can remap key and mouse actions in the app settings.

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  • Ethan Woods

    to explain my point easier can you make unbinded keys an event 

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  • Ethan Woods

    here is what an event is

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  • Penny Support Team

    Got it.  Will pass on your feedback, thanks!

     

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  • Ethan Woods

    ok thank you

    1
  • Jack Brecke

    Do you think that maybe you could make a way to copy the player’s orientation over to the agent so that it would face the same direction.

    0

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