Super Digger Block Coding broken on Walk - Is it only me?
I have restarted, updated, retried... When I code Super Digger on my PC, there is no success with the on walk event. On player fly works fine.
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Hey Debbie!
Odd, I was not able to replicate in a regular Flat Grass world. Can you try the same code in a Flat Grass world to see if it changes the issue?
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Thanks for checking, Danny I ran it on my Mac, (where my Python AZNB still fails) and ironically it works as expected. I will check my PC again at work tomorrow. Thanks again for the double-check. I'll let you know! (Sometimes I think I have gremlins crawling around my electronics!)
I went in to double check. The world I was in was flat, creative peaceful. I always code in a world like that. It is true that I can go on a fresh, untouched world, and the code did work. however, that doesn't matter much to me. I have no mods, a fresh install, and code should work.
I recognize that there are occasional, odd things that cannot be reproduced. I do need code to work, though, when I am teaching. Things need to be less wobbly.
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Follow up: Now it isn't working on the Mac in the world it worked on yesterday.
I also signed into the PC, and the experience is the same. A brand new grass world runs the code fine, but further testing shows that the code doesn't perform on return to the world on either device.
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Seems like it would work once and then get confused because you would be in air and not walking anymore.
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Bryan Sanders I am thinking something is getting confused @_o
Some commands seemed to behave differently once you had been in the air and then were walking, but I thought they were fixed with the update. But I agree that what is happening is that the code works fine on a "clean slate" world. But what we want is for code to work as expected all of the time, I think.
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I usually use flying for super digging. And with big chunks below above behind in front :-)
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My kids love it!
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