We are very happy to announce that this year’s Hour of Code tutorial will take place in Minecraft: Education Edition. This demo lesson will be available to all users, even those who don't currently have a Minecraft: Education Edition license. Below are some frequently asked questions that we hope can provide clarity for any issues you might be having.
If you don't see your questions answered below, please feel free to submit a request to the Help desk.
Do I need an Office 365 Education account to play?
- No, you do not need an Office 365 Education account to play the Hour of Code lesson.
- If you have a O365 Education account, you can access the lesson via the in-game Library. Read the Play the Hour of Code Demo Lesson article for more details.
Do I need to make any changes to my network?
Minecraft: Education Edition is built on a services-based architecture that requires communication from the application to external services on the internet. This architecture allows students to access new features such as Immersive Reader and new lesson content. In order to allow communication with these external services, your school network will need to allow traffic between Minecraft: Education Edition and a set of service endpoints.
Allowing network access for the following set of URLs will allow access to services that are integrated into the experience:
- https://*.minecrafteduservices.com/ (Login/Multiplayer/Coding)
- https://*.xboxlive.com (Library/Demo Lesson)
- https://*.playfabapi.com (Library/Demo Lesson)
- https://education.minecraft.net (Library)
- https://meeservices.azurewebsites.net/ (Login)
- https://minecraftprod.rtep.msgamestudios.com (Error Reporting & Logging)
- https://contentstorage.onenote.office.net/ (Immersive Reader)
- https://learningtools.onenote.com/ (Immersive Reader)
- https://minecraft.makecode.com/ (MakeCode)
- https://makecode.com (MakeCode)
- https://trg-minecraft.userpxt.io (MakeCode)
- https://pxt.azureedge.net (MakeCode)
- https://api.github.com (MakeCode)
- https://www.tynker.com (Tynker)
You will also need to ensure the following processes can run while logging in:
- Minecraft.AdalServer.exe (Login)
What ages is the Hour of Code Lesson for?
- The Hour of Code Lesson is suitable for students aged 7 and up.
What teacher materials do you provide to support the Hour of Code Lesson?
How much does the Hour of Code Lesson cost?
- It is free to play the Hour of Code Lesson.
Do I need the internet to play the Hour of Code Lesson?
- Yes. An internet connection is required.
- If you don't have reliable internet, we recommend downloading the offline version of the Minecraft Adventurer tutorial on Code.org.
What are the system requirements for the Hour of Code Lesson?
- Standard system requirements for Minecraft are required. Please review our Supported Platforms page for the full details.
Does the Hour of Code Lesson work on Chromebooks?
Yes! As of our latest Minecraft: Education Edition release, you can now play the Hour of Code lesson on a Chromebook.
What coding languages does the Hour of Code Lesson teach?
- The Hour of Code lesson uses block-based coding.
Can I use Scratch with the Hour of Code Lesson?
- No, you cannot use Scratch with the Hour of Code Lesson.
Is the Hour of Code Lesson a multiplayer experience?
- No, the Hour of Code Lesson is designed to be a single-player experience.
- If students sign into Minecraft: Education Edition and access the Hour of Code lesson from the Library, it is possible to play in multiplayer, but this is not recommended.
Can students chat with each other from within the Hour of Code Lesson?
- Students cannot chat with one another in the Hour of Code Demo Lesson.
- If students sign into Minecraft: Education Edition and access the Hour of Code lesson from the Library, it is possible to play in multiplayer and access chat, but this is not recommended.
What happens when I finish the Hour of Code Lesson?
- After students complete the Hour of Code Lesson they are free to explore the current world or restart the lesson. Full game features are not available in the Demo Lesson, and progress will not be saved when students exit the world.
- If students sign in to Minecraft: Education Edition and access the Hour of Code lesson from the Library, they can save their progress and resume the lesson from their My Worlds list, or restart it at any time from the Library.
What accessibility features are available in the Hour of Code experience?
- The Lesson supports Immersive Reader, UI screen reader, keyboard and mouse hints, and ability to remap and adjust keyboard, mouse and touch controls.
What languages is the Hour of Code Lesson available in?
- English (United States), English (UK), German, Spanish (Spain), Spanish (Mexico), French (France), French (Canada), Italian, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Russian, Chinese (Simplified), Chinese (Traditional), Turkish, Polish, Indonesian, Ukrainian, Greek, Bulgarian, Hungarian, Finnish, Danish, Swedish, Norwegian, Slovak, Czech, Dutch
What if my Code is having trouble loading or the Code is not working?
- Try clearing your cache:
- Close out of Minecraft
- Open your File Explorer and navigate to C:\Users\<username>\AppData\Local\Temp
- You should see a folder called minecraftpecodeBuilderV1
- Rename this folder (or delete, or zip it up and send to us for troubleshooting)
- Lunch Minecraft again and see if Code Builder launches